Ah ok, so basically, the random% code is what makes it actually add more win poses? cool!
Because i tested it, I added 1 win pose with statedef 183 and change the value 2 to 3 in Random%x code, and my character now triggers the added one besides the default 2 win poses ?
Tho if you are still open to answering questions, I have 1 more question:
How about on intros?
; Introduction
; CNS difficulty: basic
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0
[State 191, 1] ;Freeze animation until PreIntro is over
type = ChangeAnim
trigger1 = RoundState = 0
value = 190
[State 191, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 191, 3] ;Change to stand state when done
type = ChangeState
trigger1 = !AnimTime
value = 0
[State 191, Voice]
type = PlaySnd
trigger1 = !time
value = 3,(Random % 5)
channel = 0
So basically the character im editing only has 1 intro, so this whole code line is all his on intros. In adding 1 or more intro poses, do I need to add a code like a decider one like in win poses? or i will just simply copy it and just change the state no.? or some other way? ?