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GarfieldfanMUGEN

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About GarfieldfanMUGEN

  • Birthday September 2

Basic Info

  • Location:
    Meme Hell
  • Languages:
    English
  • Gender:
    Male
  • Interests:
    Drawing, making MUGEN stuff, making mashups, browsing memes
  • Games:
    Sonic series, Super Mario series, Undertale, Garfield: Caught in the Act, Ultra Street Fighter IV, Skullgirls, King of Fighters series, River City Girls, Ultimate Marvel vs. Capcom 3, Puyo Puyo Tetris
  • Animes:
    Lucky Star, Kill la Kill, Panty and Stocking with Garterbelt, Miss Kobayashi's Dragon Maid, Pop Team Epic
  • Theme Song:
    Sonic Forces - Fist Bump (hey, it's catchy for a bland game)

Mugen Site Usernames

  • Mugen Fighters Guild
    GarfieldfanMUGEN

Network Usernames

  • YouTube
    Garfieldfan MUGEN
  • Steam
    TheGarfster

Recent Profile Visitors

15,392 profile views

GarfieldfanMUGEN's Achievements

  1. And to fix... that issue, a simple select and click Center shall work. I believe they're all to the right.
  2. I added those, I just forgot to post it. And k6666orochi's Yang edit had an update, too. Added that as well.
  3. For your first collection, it isn't bad, but are you sure everything's, well... centered?
  4. Not really quit, but try to improve. Heck, my earliest stuff for MUGEN wasn't that great. I didn't even know how to make stages. Much later on, I started experimenting with personal edits of other's characters and started trying to make my own. My Kyoko (which I put aside for a bit) is my most complete, yet still not a very great character. Try following some tutorials closely and messing with KFM's code like I started doing. As for stages, I made my first one pretty easily, no tutorials needed. Your response to Yukari's feedback on Hiroshi wasn't great. I even gave one star on the AK1 site because we all see no improvement. Again, it may seem like I'm being harsh, but follow my advice. Who knows, maybe you'll see some inprovement. Nothing to say about the palette issues except maybe seek a certain program from here.
  5. RobotMonkeyHead's edit of T.O.P.S' Duke Nukem
  6. My release of the Sparkling Zone stage could not have come at a better time.

     

    Welcome back to Puyo Puyo, Sonic. I bet Arle and the gang missed ya.

  7. I would kindly ask that this stage NOT be uploaded to The MUGEN Archive. Thank you in advance. Sonic 1 Prototype stage? Sonic 1 Prototype stage. This stage combines elements from the original stage and, what it would later become, Spring Yard Zone. The idea to make this came from the Sonic 2 proto/Long Edition stages already available for MUGEN and was started on New Year's Eve 2020 (EST. The proto rolled out around 7-7:30 PM for me). This comes with the Spring Yard Zone (RAC Maury Mix) track, already looped by PlasmoidThunder. A 1.1 varient is also included, using basic zoom coded provided in a OldGamer tutorial. A special thanks to Hidden Palace (especially drx and Buckaroo) for bringing this prototype into the public. Download here.
  8. One of the two 1.1-related things I've done. Stage updated, link should be the same. Seperate DEF file for 1.1 zoom functions added (using basic code provided by OldGamer). Will show in 4:3 if using a 16:9 resolution. Fixed the right-facing Mewkie on both DEF files.
  9. Spider-Man (Miles Morales) by DJ_HANNIBALROYCE. And don't be discouraged by the sprites, this is more unique than the other Spider-Men using the MvC sprites.
  10. Well, I know who I'm giving Garfield an intro against when I work on him again (and a very insulting but SFW winquote), if I ever do so. Anyway, since interests change, here's a fresh list of mine (will update this one if needed): A decent Henry Stickmin: The sprites on the one that exists are decent enough, but the moveset is lackluster (and the edits don't help, based on the fact that it's based on BeanFan's stuff). With the series at an end now, I feel there is lots of material to gather for an actually good version. More decent Skullgirls conversions: With how many good characters there are, it's a shame the whole cast didn't get this treatment. Joy Games' "conversions" of three of the characters feel like a total spit in the face compared to Filia and Squigly. Bosses from River City Girls: I don't see a lot of conversions for non-fighting game bosses, and I figure why not, those ones have potential. Characters from SEGA-era Puyo Puyo (post-7): Seeing the versions of Schezo and Draco gives me hope there'll be more good Puyo characters, but the version of Sig we have? Eh... (by post-7, I mean the designs from 20th or Tetris, it also wouldn't hurt to see a decent Compile-era Arle.)
  11. Added a Valentine WIP by yours truly. Sadly can't label it properly on a tablet.
  12. I think it's about time to reveal my current WIP, Valentine from Skullgirls. Main reason was to try and see how accurate to the game I could make her (hopefully at least a good bit), but also because the best one at the moment was not very well made (it had the idea down, though). Sprites have been extracted from that version and sized down 35% in Photoshop (obviously I also had to use MUGEN's scaling to help it, too).
  13. Link is broken, so I cannot add them.
  14. While I do like the Bumbleby ship, there are some people who take it too far (or those who hate it so much to the point where they want Yang and/or Blake dead). I will admit RWBY doesn't have the best fandom, but then again, there's worse ones out there. Anyway, with that out of the way, I'll just go ahead and note the recent additions. ADDED: [PATCH] AI for k6666orochi's Blake by Ichida [STAGES] Schnee Training Room and Junior's Club by Kamui_Kanjai
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