Well... It's been forever since I really did anything MUGEN related. So I made a new character!
Here's Game Boy Color Shrek! Based off Shrek - Fairy Tale Freakdown, the first Shrek videogame, and weirdly enough, it's a 2D fighter on the Game Boy Color.
Made using the game's sprites (with some frankensprites thrown in for good measure) and custom alternate palettes, it's in a beta state (about 85% complete), but I'd need help programming the rest.
https://www.dropbox.com/sh/unk82cuetzq0ve6/AABaC53Gp7_i3UE7DRp3iErOa?dl=0
"The result of two month's work."
He's technically a six-button character, but doesn't have unique attacks assigned to each button. He has one grounded punch and kick, one grounded punch, and an aerial attack.
Remember the game this character comes from was on Game Boy Color, which had a grand total of two non-Start buttons with A and B.
I still need to add two special moves from the original game, and maybe some more custom palettes.
Try him out and see what you think! This is my best creation yet, but that's not saying much...
[DISCLAIMER: This character uses sprite rotation, and as such, will only properly work on M.U.G.E.N 1.1. However, the character stills works with 1.0. It's just that for a few frames for some"get hit" animations, the "get thrown" animation, and the startup frames of the aerial attack, the CLSN2 boxes won't line up with the character sprite.]