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Everything posted by jenngra505
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After over a year, Numbuh 3 has been given a massive overhaul. Hope you give her another shot. Changelog: -Redid button layout and combo system. -Realigned Hamster sprites in Party winpose -Made Crouching Attacks guardable in mid-air. -Made Crouching Attacks less safe on airborne opponents for infinite prevention. -Decreased knockback of Crouching Light Kick to allow for more mixups -Increased width of Air Heavy Kick's hitbox to be consistent with other air normals. -Made Air Light Kick a frame faster so it would be worth using in the new combo system -Slightly increased damage of Air Medium Kick to compensate for how hard it is to get all 4 hits in. -Fixed bug that allowed you to use V.E.G.G.I.E Spin before the round started. -Added Burnt animation -Redid Electrocuted animation -Added Placeholder Midnight Bliss animation -Added Iya-Iya Dance animation -Added Parry sound effect -Finished H.I.P.P.I.E.H.O.P Defeat animation. -Updated AI to the best of my abilities -Added more palettes
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Also fixed a bug involving the kart spawn timer and made him harder to kill.
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After seeing Vinny use my meme character, I uploaded an update to Mickey's Speedway that I swear I uploaded way earlier
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After seeing Vinny use my meme character, I uploaded an update to Mickey's Speedway that I swear I uploaded way earlier
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Character of the Month May 2019: Nominations
jenngra505 replied to RicePigeon's topic in [ SPECIAL EVENTS ]
Jotaro Kujo by Infinite - 3 -
Character of the Month March 2019: Nominations
jenngra505 replied to RicePigeon's topic in [ SPECIAL EVENTS ]
Shin Akuma by GK -1 Captain Marvel by Ultraroboninja & ZVitor, edited by Mr. Giang - 1 Dio by Mr. Giang - 1 EG Applejack by Shimmering Brony - 1 -
Felt like I made enough changes for her to get a public update. Changelog: -Changed command file type to not screw with Windows backup. -Redid Stand Light Punch sprites -Updated Idle sprites -Fixed bug in S.H.A.V.E.R.A.M.A -Made it so she won't crouch while running -Added a palette -Redid Party winpose -Added basic AI
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Updated once again, this time I focused on making her gameplay more fun. Changelog: -Made combos feel smoother -Adjusted the distance before the opponent stops guarding attacks slightly. -Stealth update made about 10 minutes after this post that fixed a regression on being unable to perform X,A,Y,B,C combo.
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Numbuh 3 has been given another update. Changelog: -Fixed bug where Numbuh 3 falls through the ground slightly after succeeding with H.I.P.P.I.E.H.O.P -Fixed bug where opponent teleported to the ground at the end of H.I.P.P.I.E.H.O.P -Improved S.H.A.V.E.R.A.M.A behavior on point-blank range -Put opponent in dizzy animation once S.H.A.V.E.R.A.M.A stops moving the opponent. -Made Fire Kuki knock down the opponent -Made Smash Bros. Dizzy sound not play after using Light/Medium V.E.G.G.I.E Spin -Added Special Intro against Doggos and Pupperinos -Added special winquote against Monkeys -Added special winquote agaisnt People who know Japanese
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Numbuh 3 has been given a few touch ups before everyone rings in the New Year. Changelog: -Added Hurt Sounds -Finished Motion Smear on Standing Light Punch -Added Dizzy Effects -Cleaned up Real Rainbow Monkey sprites -Fixed Bug in Credits Winpose -Added one new song to Party winpose. -Improved Hamsters behavior when they grab an airborne opponent. -Added Changelog to readme.
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I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen. https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow
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You're supposed to put found releases here. http://mugenfreeforall.com/forum/32-offsite-releases/
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Nijikaku Version 65 was released on May 19th 2018 but to access the website you need to use a proxy.
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Uncle Jobel by Brergsart Rebalanced by Jenngra505 and Data Drain To honor Joel showcasing his Mugen counterpart on stream, I went back to this balance edit of Joel that I started when it first came out until me and Data Drain were reasonably satisfied with it. Download: https://1drv.ms/u/s!AqN1Ini5-I2Ig84dB5KZgC5pTMhHVQ Original for comparisons sake and by Brergrsart's request: http://mugenguild.com/forum/topics/uncle-joel-vinesauce-brergsart-182368.0.html
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I think having another Splanker is kind of redundant since she already has one. I prefer having her tumble in a manner similar to the equally excitable Kirby.
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I thought crouching heavy kick should be the tripping move.
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Development for Kuki has started.
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Any voice clips available?
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What's Intro 1 gonna be?
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Also Stand Light Kick is bigger than the rest of the sprites.
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The video won't be ready until more sprites are completed such as jumping back, crouch heavy punch, and crouch light kick.
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I'll give coding her a shot.
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There's an edit post button. Use that to fix the image.
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Garfieldfan's Workshop (Nausea, headaches... and death!)
jenngra505 replied to GarfieldfanMUGEN's topic in [ CREATION LAB ]
Made a rough launched sprite by upscaling and tracing over a frame of the losing life animation from the Genesis game.