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NEON 7

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Everything posted by NEON 7

  1. Ewww! I know its April Fools and all, but miss me with this white theme.

  2. I had to upscale the timer font due to it being too small. As for the simul bars, I suppose I could raise them up a little...
  3. (PREVIEW) (DOWNLOAD) https://www.mediafire.com/file/39xhx0mckmfw8ia/CUSTOM_VITALITY.rar/file (COMMENT) My first attempt at making lifebars for M.U.G.E.N and despite its simplicity, I think they came out nice. Credit to Yawackhary, 1001, & SupaChao for their text font rips.
  4. Oh. I ripped it from the PS2 version of KOF '98 UM. It was rather easy for me. Although, I wish I had the skill to make the model from the ground up.
  5. (PREVIEW) (DOWNLOAD) DEATH EGG's EYE/GOENITZ STAGE 3D (COMMENT) Welp, these are the last of the 3D stages that I had on my PC for a few months since this site had a CRAPTON of downtime. Though, I'll pretty much be taking a break from making these for a while, now.
  6. (PREVIEW) (DOWNLOAD) ABANDONED ARENA/HYPERSPACE (COMMENT) From Blade Arcus from Shinning: Battle Arena. 1.1/zoom code available.
  7. Its compatible with all versions of M.U.G.E.N.
  8. New stage: 

     

  9. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/file/mm1gbhhq8dlxkuk/RIVERBED_OF_MEMORIES.rar/file (COMMENT) From Blade Strangers. I wanted to upload this for some time now but I've never got around to it.
  10. My first 3 M.U.G.E.N Stages have been updated (again)! 

     

  11. (PREVIEW) (DOWNLOAD) RUINS/(1.1) WESTERN CAPITAL BIG GETE STAR (COMMENT) Okay, so apparently the original thread was deleted. Oh well. Anyway, these stages have been updated & now have zoom coding.
    1. Mr.Giang

      Mr.Giang

      Just wake up and see this. Thought it was Chinese propaganda at first but turned out it was real. Sad to see him go though.

    2. CoolAnimeHustler

      CoolAnimeHustler

      ʕु-̫͡-ʔु”-- Stan Lee Was Amazing! I'm Sad To See Him Go! He Made Marvel Comics Special With Storytelling, Characters, And Movie Appearances!! His Imagination And Excitement Entertained Us All! RIP Stan Lee! Excelsior!! T_T

  12. Donatello has been updated again!

     

    And it only took me a year & a month.

     

    As for what I may do next, I have a BUNCH of stages (2D & 3D) planned, so expect those sometime soon.

  13. MASSIVE NECROBUMP! Donatello has been updated again. Check first post for link. -Converterd Donatello to work in WINMUGEN using Divinewolf's Kung Fu Man as a template -As such was done, Custom Combo has been removed indefinitely, but MAX Mode works properly now -Replaced his old sprites with new ones. He also has a new walking & running animation -Nerfed MAX Technician's Fury & Fire Dragon -Speaking of which, Fire Dragon now functions as it did in SNES Tournament Fighters (I had little to no knowledge of helper coding at the time which is why it wasn't like that to begin with) -Has a Level 3 portrait now -Has new Palettes -Other minor changes Credit to all the people who made the sprite pack that I have here (Credits are listed in each of the sprite sheets):http://www.mediafire.com/file/88y2guexsdl6aie/Shin_TMNT_Sprites_Pack.rar And special thanks to @RobotMonkeyHead for granting me Creator status! I'm late, but eh. Better late than never.
  14.  

    Can somebody please tell me what am I supposed to get about this meme? I'm confused...

  15. Surprisingly, no. Hell, I think he's retired or lost interest.
  16. (PREVIEW) (DOWNLOAD) https://www.mediafire.com/file/4c9tjh8e8zuehrz/UNDER HIGHWAY.rar (COMMENT) Another hard one. I wanted to add scale delta to the left/right gates but it wouldn't come out right. Stage is from Bloody Roar : Hyper Beast Duel. Sprites ripped from both ARCADE & Playstation versions.
  17. NEON 7

    TREETOPS

    (PREVIEW) (DOWNLOAD) https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar (COMMENT) First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept. 2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result: First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept. 2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result: Thank goodness this stage isn't animated to begin with. So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...) Thank goodness this stage isn't animated to begin with. So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
  18. Found this in my e-mail today:

     

    QUjs8KL.png

     

    And I'm pretty salty about it. Oh well...

    1. Gaulbetti

      Gaulbetti

      Now he's going to obliterate you. 

    2. NEON 7

      NEON 7

      Not when he's cut off like that.

    3. Gaulbetti

      Gaulbetti

      Wait, he won't know where to aim. There's a good point. You lucked out this time.

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