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  1. Yesterday
  2. /**********************************************************/ /* PAGE TOPS */ /**********************************************************/ /*__________.__________/ PAGE TOP CONTAINERS */ /*__________/ Outer Container */ .rmh_pagetop_outer_container { display:flex; align-self:center; min-width:240px; max-width:720px; min-height:100px; height: auto; overflow-x:hidden; overflow-y:scroll; padding:20px; margin: 0 auto 0 auto; background-color:rgba(0,0,0,.3); border-radius:10px; } /*__________/ Container Sizes */ .rmh_pagetop_container_large { max-width:1280px !important } .rmh_pagetop_container_medium { max-width:720px !important } .rmh_pagetop_container_small { max-width:380px !important } .rmh_pagetop_container_sections_large { max-width:1280px !important } .rmh_pagetop_container_sections_medium { max-width:880px !important } .rmh_pagetop_container_sections_small { max-width:420px !important } .rmh_pagetop_container_sections_largesp { max-width:1320px !important } .rmh_pagetop_container_sections_mediumsp { max-width:900px !important } .rmh_pagetop_container_sections_smallsp { max-width:460px !important } /*__________/ Inner Container */ .rmh_pagetop_inner_container { display:flex; flex-flow:column nowrap; width:100%; height:auto; border-radius:5px; } /*__________/ Title Area Container */ .rmh_pagetop_title_area_container { display:flex; flex-flow:row nowrap; width:100%; height:50px; border-radius:5px; } /*__________/ Title Text Area */ .rmh_pagetop_title_text_area { display:flex; width:calc(100% - 50px); height:50px; padding-left:10px; border-radius:5px 0 0 0; font-size:20px; align-items:center; background-color:#167; } /*__________/ Title Icon */ .rmh_pagetop_title_icon { display:flex; align-items:flex-start; width:50px; height:50px; overflow:hidden; border-radius:0 5px 0 0; background-color:#ccc; } /*__________/ Body Content Area */ .rmh_pagetop_body_container { display:block; width:100%; height:100%; padding:10px; border-radius:0 0 5px 5px; background-color:#134; } /*__________/ Section Style Body Content Area */ .rmh_pagetop_container_sections_large .rmh_pagetop_body_container, .rmh_pagetop_container_sections_medium .rmh_pagetop_body_container, .rmh_pagetop_container_sections_small .rmh_pagetop_body_container, .rmh_pagetop_container_sections_largesp .rmh_pagetop_body_container, .rmh_pagetop_container_sections_mediumsp .rmh_pagetop_body_container, .rmh_pagetop_container_sections_smallsp .rmh_pagetop_body_container { display:flex !important; flex-flow:row wrap; justify-content:space-evenly; } /*__________/ Section Container */ .rmh_pagetop_section_container { display:flex; flex-flow:column nowrap; align-self: flex-start; min-width:180px; max-width:380px; min-height:0; max-height:600px; margin:20px 10px; border-radius:5px; } /*__________/ Section Title Area */ .rmh_pagetop_section_title_area { display:flex; flex-direction:row; align-items:center; justify-content:center; width:100%; height:35px; padding:10px; border-radius:5px 5px 0 0; background-color:#156; } /*__________/ Section Body Area */ .rmh_pagetop_section_body_area { display:block; width:100%; min-height:65px; height:100%; padding:10px; border-radius:0 0 5px 5px; background-color:#145; } /*__________.__________/ THE FAWN */ /*__________/ Outer Container */ .rmh_fawn_outer_container { display:flex; min-width:240px; max-width:720px; min-height:100px; height: auto; padding:20px; background-color:rgba(0,0,0,.3); border-radius:20px; } /*__________/ Container Sizes */ .rmh_fawn_container_large { max-width:1280px !important } .rmh_fawn_container_medium { max-width:720px !important } .rmh_fawn_container_small { max-width:320px !important } /*__________/ Inner Container */ .rmh_fawn_inner_container { display:flex; flex-flow:column nowrap; width:100%; height:auto; border-radius:10px; } /*__________/ Title Area Container */ .rmh_fawn_title_area_container { display:flex; flex-flow:row nowrap; width:100%; border-radius:10px; } /*__________/ Title Text Area */ .rmh_fawn_title_text_area { display:flex; width:100%; height:calc(50px + 1vw); padding-left:10px; border-radius:10px 0 0 0; font-size:calc(12px + 1vw); font-weight:bold; align-items:center; background-color:#bbb; } /*__________/ Title Icon */ .rmh_fawn_title_icon { display:flex; flex-shrink:0; align-items:flex-start; width:calc(50px + 1vw); height:calc(50px + 1vw); overflow:hidden; border-radius:0 10px 0 0; background-color:#fff; } /*__________/ Body Content Area */ .rmh_fawn_body_container { display:flex; flex-flow:row wrap; justify-content:center; width:100%; height:100%; padding:10px; border-radius:0 0 10px 10px; background-color:#eee; color:black; } /*__________/ Post Container */ .rmh_fawn_post_container { display:flex; flex-flow:column nowrap; align-self:flex-start; min-width:200px; max-width:480px; height:auto; padding:10px; margin:20px; border-radius:10px; background-color:#ccc; color:black; } /*__________/ Post Image Area */ .rmh_fawn_post_image { display:flex; width:100%; min-height:50px; height:auto; border-radius:10px 10px 0 0; overflow:hidden; background-color:#bbb; } /*__________/ Post Text Area */ .rmh_fawn_post_text { display:flex; flex-direction:column; justify-content:center; align-items:center; width:100%; min-height:50px; background-color:#ddd; color:black; font-family:comic-sans; font-size:16px; font-weight:bold; } /*__________/ Post Link Area */ .rmh_fawn_post_link { display:flex; justify-content:center; height:20px; border-radius:0 0 10px 10px; background-color:#ddd; } /*__________/ Post Link Text */ .rmh_fawn_post_link a { color:rgba(0,0,0,.75) !important; font-weight:bold; text-decoration:none !important; } /*__________/ Post Link Text on Hover */ .rmh_fawn_post_link a:hover { color:#088 !important; } /*__________/ Section Header */ .rmh_fawn_section_header { display:flex; justify-content:center; align-items:center; width:100%; min-height:40px; margin:20px; border-radius:10px; background-color:#ddd; font-size:calc(10px + 2vw); font-weight:bold; color:#f80; } /*__________/ Section Header */ .rmh_fawn_section_header p { display:block; } /*__________/ Issue Title */ .rmh_fawn_issue_title_container { display:flex; flex-flow:column nowrap; justify-content:flex-start; align-items:center; width:100%; min-height:100px; margin:20px; border-radius:10px; background-color:#ddd; font-size:calc(10px + .5vw); font-weight:bold; color:black; } /*__________/ Logo size control */ .rmh_fawn_issue_title_container img:nth-of-type(1) { width:calc(100% - 40px); margin:20px 20px 0 20px; } /*__________/ Issue title and image */ .rmh_fawn_issue_title_image_and_text { display:flex; flex-flow:column nowrap; justify-content:flex-start; align-items:center; width:calc(100% - 40px); min-height:100px; margin:20px; padding:20px; border-radius:10px; background:#ccc; font-size:calc(10px + 2vw); font-weight:bold; color:#c00; } Directory ~ Character Collections
  3. .destroyborder { border: 1px solid red !important; } ╰ ● IMPORTANT: We're currently recreating many of the collection threads, so links in the directory may be temporarily broken as a result. We're very sorry for the inconvenience. Directory ~ Character Collections ⚗
  4. Last week
  5. If it can't be downloaded, then it isn't worth mentioning.
  6. Purpose of this collection is content based on/or around VALVe & their games (it's also a collection for valve games that DO NOT have their own collection) If you are looking for Counter-Strike Related Stuff, Click Here If you are looking for Team Fortress 2 Related Stuff, Click Here If you have any character/stages/add-ons/etc that i may have forgotten. Feel free to add it in the comments "Thanks, And Have Fun" ~ Gabe Newell Characters: Gordon Freeman: 1st: MGNFN || 2nd: LDJL80 Alyx Vance: 1st: LFJL80 Other Characters: Grunt: Ninja Naruto Stages: City 17: The Saints Cat (2 Versions) || NexT One (SNK Styled) Characters: Chell: 1st: TheDreamPieces GLaDOS: 1st: fhqwhgads7 (Minigame) Stages: Portal 1 - GLaDOS's Room: jlhgomez Characters: Survivors: Nick: armin_iuf, Edited by Jose Bueno Stages: No Mercy - Burger Tank: Dfalcon No Mercy - Hospital: Dfalcon Characters: Carl the Invoker: Ultimaetus Other Valve Stuff Gabe Newell: 1st: TheIranSonicMan || 2nd: AwesomeBlue Stages: Praise Gaben: davismaximus
  7. Warusaki3's Jotaro & DIO but with half-life 1 sfx by Naza15 https://mega.nz/folder/3t8kUIQI#4K45ok8GFBG-3P0bQQd5QQ
  8. The OneDrive link is down, and she isn't in AK1.
  9. Dopefish is a certified hood classic, thanks kind sir. ✌
  10. I made a balance patch for Claymizer's Meta Knight: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others I also wanted to put a link to an original Kirby char I've released today but I decided not to (do OCs count tho?)
  11. Not a character you can download but worth mensioning: Kanto Pikachu by DJ HANNIBALROYCE
  12. Wonder Pets By Gummibar2006 (Me): https://gamebanana.com/mods/521706
  13. Late to the game just finding out about this today. Awesome work !!
  14. uh yes game banana is fine if its mugen related I guess?
  15. What about GameBanana Links? They work fine, the allowed here!
  16. Found something: RainyTurtloid edited MVC Remy by Ryokucha https://www.andersonkenya1.net/files/file/36378-neo-remi-mvc-uddatep/
  17. (mage's) Kung Fu Man VS (Inverse and Omake's) Sho Kamui
  18. hey dude, i know its been a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time since you did this and you might not even be active here anymore but, the link for mouser is dead and i cant download the char, do you have a new one? please mouser is my favorite character
  19. Here's one of my latest creation, My take of ike. most of his moveset ideas will probably be based on Brawl and Path of Radiance game. Ike by GB Shades (me) https://www.mediafire.com/file/y2e3o7l16rz1d65/GBIke.zip/file
  20. If I remember correctly, if you go to your common1.cns file and open it. Scroll down to the body and paste this code into it at the bottom... this code will make it passively fill in the background for all characters [statedef -2] ;<--- creates a statedef-2 for every character [State -2, PowerAdd] type = PowerAdd trigger1 = gametime%2=0 ;<--- every two ticks, you will gain an extra one power value = 1 ;<--- the amount of power you gain every two ticks ignorehitpause = 1 persistent = 1
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