-
Posts
965 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Ultra Fatality
-
WHY ISN'T KNIVES CHU RIPPED UGH
-
Damn Matthew Pattel still needs a voice ugh
-
I wonder if its ok to make a topic devoted to your youtube channel on here not trying to deal with no more bull bull if i do so let me know and dont worry of course it has mugen content on there
-
The Dengeki Bunko Fighting Climax Hype has return Emi yusa has been ripped i have Tomoka Spties AHHHHHH YES lets do this
- Show previous comments 2 more
-
Check out my next youtube video and you'll get your answer
-
So none of my Tomoka effect sprites work in 1.0 -__- just fucking great
-
Killer Kombat New Mechanic
Offensive Meter Burns
Combo Extender 1bar
Counter Breaker 2bar
Shadow Super 3bar
Thoughts ???
-
I Need Advice on how I should release Killer Kombat should I do it as one big game or piece by piece, character by character hmmmmm ??? o_0
-
If it were me, I'd release the full game, not compressed into an exe, as something like Killer Kombat v0.8
Let people extract the chars and stages if they want. Then just keep releasing updates of the full game as you get to each mile-marker in the development.
Like in 2 or 3 months, then release Killer Kombat v0.9
I mean you could have up to date versions of the chars and stages on the same thread, and update those as you update the chars, but ultimately those updates would be in the next full-game update anyway. So it wouldn't be completely pointless, but almost. The only thing with that, is if you loose steam on the project and decide to put it down, I would just make sure you make a final update at that point to get all the updated versions of the characters and stages out there.
Again, that's the course I would, but as Galvatron said, it's completely up to you in the end :)
-
I HAVE RETURN AND THE SITE IS WORKING YAY WELL BACK TO WORK