Feedback time:
ROCKO:
- All attacks still can be spammed over and over again (I do recall sending this to you twice now and you still haven't fixed it)
- Running still plays even if Rocko stops (I also do recall sending this to you and you still haven't fixed it)
- Spitball recovery frames are too...slow
- Spitball proj. hardly does any damage
- 130 damage from spirited away special, fix pls
- Pogo stick special needs a bit of damage increase (i.e. change from 30 (also 18 for smashing) ---> 60)
- I can't perform Bird Chirp special (I also told you this, and again, you never fixed it)
- Brain Pop can be tricky to perform (however, when I did it once, it hardly does any damage at all)
- 140 damage on Tornado Kick, fix that as well please.
- Why does heffer hit the opponents AFTER he lands?
- Rocko doesn't even jump over Earl, he jumps into the direction he's running in.
- Also, why does THIS happen when earl hits the opponent?
- Sheila assist needs a damage increase
- 254 damage is a bit too much for a Lvl 1 hyper (a.k.a the boxing hyper)
- red hitboxes need widening for the jackhammer hyper as it doesn't particularly hit Kung Fu Man (or other characters with thin hitboxes) multiple times for 8-19 frames.
- Jackhammer 2 jackhammering sound won't stop playing even if Rocko finishes the hyper
- Suck-o-matic hyper does too much damage, even if it's a Lvl 3 hyper
- Crazy Bus Driver literally takes half of opponent's health. I know it's a Lvl 4 hyper, but that's way too much
- Also, BG problems during the Crazy Bus Driver sequence:
- FINISHER doesn't even kill the opponent, and after that, this happens:
- What happened to the Earl chasing Rocko winpose? Earl doesn't even appear onscreen, and I thought Spunky was also supposed to run from it as you told me on discord.
ZIM:
- Like Rocko, attacks can be spammed over and over again, and infinitely
- What's this? No target hit sprite when hit by Zim's bomb? (I think I also told you this on Discord and yet you still haven't fixed it)
- For a gun proj. THIS big, it shouldn't even do 20 damage. Oh yeah, and proj. layering problems persist too.
- Same thing with this. I liked it better when the proj. were small.
- No target hit sprite for the Fire special, and...hardly does damage (didn't I tell you this on discord?)
- Wrench literally goes through the opponent whenever Zim throws the wrench at a close distance (position's still off, pls fix)
- Gir's pig proj. only does 10 damage?
- After performing the gnome assist, I'm can't perform the gir assist anymore.
- Robodad walks up to the opponent and instantly runs away without attacking.
- Hitspark positions are WAY out of place
- I can't perform the PAK special because the "electric" special overlaps it if you know what I mean...
- Sound when zim spins his staff around doesn't stop playing, even if after the hyper sequence is finished
- Pause sequence gone wrong
which leads to this:
- Hitbox size needs fixing, literally:
- Zim Portrait for Finisher could be bigger (but not too big please)
DIB:
- Oh neat! We're off to a good start (but seriously fix this please)
- Do I have to keep saying this? All attacks can be spammed over and over again.
- Also long hitboxes, shorten them please
- For an Air heavy strong punch, the screen shouldn't shake twice as much when hitting the opponent.
- Let's compare sizes for the hack special shall we?
- Pause sequence for Ham special can be annoying, especially if doing it repeatedly.
- Camera special has no flash sound? (And didn't I say this in discord as well?)
- Hit by water balloon goes into a passare state for the opponent...which makes absolutely no sense. (I also went through with this several times in discord)
- Gaz's red hitbox is still present even if she's throwing a pizza at a far distance
- Ray special hardly does any damage, fix that please.
- Water Gun hyper barely does any damage and doesn't hit that much at all
- Also, fix this:
- Before Dib calls Membrane, power is reduced to 2000, then when Membrane shows up, power is reduced to 0.
- Meat hyper gives back power
- Torque Smackey takes off all your power and only does 126 damage
- Dib's AI spams teleport extremely often, and it can get really irritating after a while
ED:
- Yeah...uh...fix please?
- Yeah, if you'll look at the bottom of the screenshot, you'll see what needs fixing
- Dust explods out of place
- Ed's grab doesn't seem to work
- All attacks except standing strong punch and kick can be spammed over and over again, and of course...infinitely
- Ed still rambles on after saying this one short quote, "This is jib." (for the Jib special)
- Ed's sneeze hitbox is practically full screen, tone it down please
- Squirt Gun still looks and sounds like tasers
- No frame after being burnt?
- Nazz kissing should cost some power, since she heals Ed's health and can be spammed
- Nazz doesn't hit the opponent when the opponent is too close to the edge of the screen
That's all I have, I hope you'll fix these bugs.