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I-Skorp-I

Need Help With My Roster Screen

Question

Need Help With My Roster Screen

So i'm having an issue with my new MICA screenpack. & it's an issue that my friend OG can't fix at the moment. I was wondering how i can expand the category roster from 100 to 1000? He has it set at 100 characters but when i attempt to add more to the list the characters that i added to the specific category end up in the next category instead. 

(Example: When i finish adding Marvel characters to the Marvel category after the 100 spots were filled up the remaining characters end up in the NEXT category)

Can someone please Please PLEASE!!! Help me with this select screen category! I'll be eternally grateful to you! 

 

Here is the complete code for the select screen category:


[code]rows = 12
columns = 100
wrapping = 1             ;1 to let cursor wrap around
pos = 210,50             ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 0,35 ;x,y size of each cell (in pixels)
cell.spacing = 0     ;Space between each cell
;cell.bg.spr =       ;Note: Don't use animation for cells
;cell.random.spr = ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 77
p1.cursor.done.anim = 77
p1.cursor.move.snd = 101,0
p1.cursor.done.snd = 101,1
p1.random.move.snd = 101,0
p2.cursor.startcell = 11,0
p2.cursor.active.anim = 78
p2.cursor.done.anim = 78
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 101,0
p2.cursor.done.snd = 101,1
p2.random.move.snd = 101,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 102,0
stage.done.snd = 102,2
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 0,0
title.offset = 5,10  ;Position of title (Arcade Mode, etc)
title.font = 2,0,1, 0,253,253        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 21,34 ;Position to put big portrait
p1.face.scale = .70,.70
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 619,34
p2.face.scale = .70,.70
p2.face.facing = -1
;Name
p1.name.offset = 115,249
p1.name.font = 4,0,0, 0,255,0      ;Set to -1 for no display
p1.name.spacing = 0,26
p2.name.offset = 525,249
p2.name.font = 4,0,0, 0,255,0
p2.name.spacing = 0,26
;Stage select
stage.pos = 110,471
stage.active.font = 4,0,1, 0,255,255 
stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking
stage.done.font = 4,0,1, 0,255,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 21, 35
p1.teammenu.bg.spr = 403,0
p1.teammenu.selftitle.font = 
p1.teammenu.selftitle.text =
p1.teammenu.enemytitle.font = 
p1.teammenu.enemytitle.text = 
p1.teammenu.move.snd = 102,1
p1.teammenu.value.snd = 102,0
p1.teammenu.done.snd = 102,2
p1.teammenu.item.offset = 34,28
p1.teammenu.item.spacing = 0,22
p1.teammenu.item.font = 
p1.teammenu.item.active.font = 5,0,1
p1.teammenu.item.active2.font = 5,0,1
p1.teammenu.item.cursor.offset = -23, 5
p1.teammenu.item.cursor.anim = 91
p1.teammenu.value.icon.offset = 70,3
p1.teammenu.value.icon.spr = 93,0
p1.teammenu.value.empty.icon.offset = 70,3
p1.teammenu.value.empty.icon.spr = 93,1
p1.teammenu.value.spacing = 12,0
;p2 team
p2.teammenu.pos = 620, 35
p2.teammenu.bg.spr = 404,0
p2.teammenu.selftitle.font = 
p2.teammenu.selftitle.text = 
p2.teammenu.enemytitle.font = 
p2.teammenu.enemytitle.text = 
p2.teammenu.move.snd = 102,1
p2.teammenu.value.snd = 102,0
p2.teammenu.done.snd = 102,2
p2.teammenu.item.offset = 11,28
p2.teammenu.item.spacing = 0,22
p2.teammenu.item.font = 
p2.teammenu.item.active.font = 3,0,1
p2.teammenu.item.active2.font = 3,0,1
p2.teammenu.item.cursor.offset = -23, 5
p2.teammenu.item.cursor.anim = 92
p2.teammenu.value.icon.offset = -115,3
p2.teammenu.value.icon.spr = 94,0
p2.teammenu.value.empty.icon.offset = -115,3
p2.teammenu.value.empty.icon.spr = 95,0
p2.teammenu.value.spacing = -12,0
;Sounds[/code]

 

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