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My Creations


Found 309 results

  1. Ai made By Vorse Raidier Note to Self: I am 150% done listening to the words Psycho Ball!!! Other than that, this is an excellent AI edition balanced for Ai combat to human combat. Will work in 1.1 should work in 1.0 WILL NOT WORK in Mugen beta https://www.dropbox.com/s/vhh29o1n0z5zee2/DivineAthena.zip?dl=0
  2. [PREVIEW] [DOWNLOAD] Namek [COMMENT] So...looks like I'm still learning. I put together this stage with the intent of being playable on all versions of mugen only to realize it works on 1.1 ONLY...ugh. Looks like parallax sprites don't support transparency. Unless I gotta use some round about method. Anyway...the stage works great on 1.1. It has superjump, animations, zoom, parallax and looped bgm. I included the 1.0 version in hopes that someone will help out a bit. If not, enjoy the working version. I'll keep trying...
  3. http://www.mediafire.com/?i3lwwt3qca47c Taishi-sama 181126.rar password to extract: Miko
  4. MondongoWarrior and I made this stage for Shang-Chi: Master of Kung Fu. Not long after his father death's (Fu Manchu), Shang-Chi forsook his life as a secret agent and retired to China to live as a fisherman. Some time later Shang-Chi returned from China and rejoined The Freelance Restorations Ltd, to battle a terrorist group in the United States. This comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. VIDEO SHOWCASE STAGE DOWNLOAD
  5. [PREVIEW] [DOWNLOAD] OYAJIIIIIIIIIIIII!!! [COMMENT] Sup yall?! Back in mix with something special. My hommie OG(OldGamer) just step out the game for a bit. I asked him if I could redo a few of his stages. He gave me the green light so here we are. I chooped up his Dojo for Dan and put my own spin on it. It has animations, zoom, parallax, scale delta and looped bgm. Cuz of the scale delta BOTH VERSIONS ARE 1.1 ONLY. If you wanna cool alternate to OG's classic version, click that link.
  6. Dormammu by Gladiacloud, Delusiontrim & Shinzankuro Ai by Vorse_Raidier https://www.dropbox.com/s/xvzt03baotjsocx/dormammu.zip?dl=0
  7. Lilith By DivineWolf Ai made by Vorse_Raidier https://www.dropbox.com/s/v03lwxlhjtyizwn/DivineLilith.zip?dl=0
  8. Morrigan By DivineWolf Ai made By Vorse_Raidier https://www.dropbox.com/s/3xxb6jxrvxwn4nk/DivineMorrigan.zip?dl=0
  9. https://www.dropbox.com/s/0cahsan5fk4rmfw/Idle Bound Da-Ji.gif?dl=0 Updated Neo Da-Ji version (gets updates) 1.1 https://www.dropbox.com/s/ybwny77wjcb3xdx/Da-Ji.zip?dl=0 Reduced the null field duration but all attacks now sap the enemy's energy bar on hit while active. null field grants hp reg at 3000 power and at 5000 power Air combos are now a thing (the AI may or may not care) Improved combo potential in exchange for less hp and def Improved air grab Improved FAC hyper Changed heavy standing kick projectiles will now properly cancel when hit with another projectile AI upgraded Hurt-boxes are now more consistent when Da-ji is hit Health potion now sets Da-Ji hp to 30% when used rather than adding 25% 10/28/2018 changes for 1.1 Standing light kick now has 4 active frames instead of one. Standing med and hard punch no longer infinite in the corner. fixed missing collision box in standing med punch limited crouching hard punch to hit only 3 times in corner lower atk priority in vaporal edge long and short range edited numerous hitboxes -Air grab has 4 ticks of active hitbox time. -Forwards and back roll now have collision boxes for throws. Slider now has 20 frames of recover now -Aerial dive kick special now has 16 frames of recover recovery time Tyrant moon can no longer be looped into each other. Vaporal edge now has the double startup frames, does not pull on guard, does self damage on guard. Original Version Da-Ji version (as is) 1.1 https://www.dropbox.com/s/6ap4j742mi1kbri/Mugen_POTS_Da-Ji.zip?dl=0 Bound Da-Ji for 1.0 version https://www.dropbox.com/s/z8ybf6ihgv0zufm/Bound 1.0.zip?dl=0 It took nearly a year to develop this version (A large part due to learning drawing, animation, rigging and designing). I'm happy to present to you, Honorbound Da-Ji, a dark fairy/plant hybrid with a badass AI to match. This merchant is not to trifled with as many would find themselves underneath her foot or if you're lucky (or unlucky) underneath something else .
  10. [PREVIEW] [DOWNLOAD] Dat Cyber Ish [COMMENT] I'm back on my Cyberpunk jizz, bruh. Comes wit superjump, zoom parallax and looped bgm. Click dat link.
  11. Hello again everyone, hope you're having a good evening. I'm making this post to ask about the coding steps taken for most characters. Since I'm still new to character creation in Mugen I was wondering if someone could give me some helpful tips when coding. And what to do for things such as basic attacks, specials, transformations. movements, etc. I tried testing what I already coded after looking up a tutorial. But I didn't get anywhere it wouldn't even load up, well it is coding it's more of trial and error kind of profession. Another question I have is that, how do people make multiple CNS files for the characters? (I'll provide a link to better explain what I mean.) One more question is regarding the states that I saw that were already in before I actually started coding. Should I get rid of it and start fresh or do I leave it there and add what is necessary for the character? To summarize my questions How would I go about fixing the error? How should I actually start the coding process? How do I get multiple CNS files, such as the one shown in the link? Regarding the already implemented states in the current CNS, should I get rid of them and start from scratch? (I am in fact using the template) Error Message I got when trying to test Naoto: https://imgur.com/a/dF0iILT CNS: https://imgur.com/a/nEjHM41 States: https://imgur.com/a/J4pn5tn Thanks for taking a look having a good night.
  12. We did this stage for Dr Manhattan. The original concept by MondongoWarrior, try to represent the planet Mars and the place of self-imposed exile of the character. It has superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. VIDEO DOWNLOAD STAGE
  13. Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft and first introduced in the short story "The Call of Cthulhu" in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, the creature has since been featured in numerous popular culture references. Lovecraft depicts Cthulhu as a gigantic entity worshipped by cultists. Cthulhu's appearance is described as looking like an octopus, a dragon, and a caricature of human form. The stage has superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. VIDEO DOWNLOAD
  14. I released this scenario a few days ago, but not in this forum. So, better late than never. The stage brings superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. Thanks to GDPenguin for the original BGM. VIDEO DOWNLOAD
  15. Hello, all guys! Here I bring you the Release of the Full Game of MUGENGERS The Orochi's Origin that several have been waiting for a long time. This Full Game has different characteristics that make them different from other Full Game that I have seen, here I show them: -The difficulty of MUGEN works -It has 2 extra mini-games for the Arcade Mode -You have a total of 5 mini-bosses in the Arcade Mode -Has a final boss in the Arcade Mode -Have DOWN and BREAK DOWN style UNIB -Has Attack Buster and Defense Buster - DB Fighterz style epic throwing can be done And here I leave the features of the Screenpack: -Resolution 854x480 -Version Mugen 1.1 -NOT use OpenGL (Sprites HD) -He has well-developed FightFX -Capacity of 75 characters -It does not need a super computer to be able to use it, it only consumes around 100MB of RAM In short, it is but that you like a lot since it cost me enough to make this incredible Full Game and I hope you appreciate it so that you can find positive and negative factors of the game BEFORE DOWNLOADING THE ANTIVIRUS OFF BECAUSE THIS ACTIVATES A FAKE ALARM IN THE KOFM CHARACTERS, IF THEY DO NOT MAKE THAT IN ANY CHARACTER OF THE FULL GAME LES ERROR, WARNED! Preview: Download link: https://mega.nz/#!wNdwkIQZ!PpCXoATgiEtNp50UWlwCP93qDvSqxx0EEWB8bhxwfIE Although you would help me a lot if you download it from the video link
  16. Features - Super Jump - Music - Zoom - 2 versions: one is a Low-res stage and the other is compatible whit Mugen 1.1 Zoom Download link
  17. [PREVIEW] [DOWNLOAD] I know he mad...but why his WHOLE BODY gotta turn red tho?! [COMMENT] What up my mens and womeeens! Me and Omega put together another bangah! The New Bay Area after Kenny Omega Cody Travers became mayor...perhaps. It's got superjump, zoom, animations and looped bgm by The Master...Wizzy. I used a unconventional localcoord. 160x120. So it's lower than low res. Lol! But, it matches the size of the characters much better. So cop this and show Metro City wutz good!
  18. INFO: Name: Bomberman Stadium Author: kater15 File Size: 2.59 MB BGM: Yes Superjump: Medium Zoom :Yes Compatible: Mugen 1.0 and 1.1 ================================= SCREENSHOTS: ================================= DOWNLOAD: https://mega.nz/#!EYszhILD!qd9ptIuH2QBaK_L9LMxG2ICjKBV8B2uFRUAw25nmTNQ
  19. [PREVIEW] [DOWNLOAD] sNOW sTUFF Wuttup! Got a new original stage for ya. Comes with zoom, superjump, looped bgm and animations. Tbo, I'd like some feedback on how to make the 1.0 version better. It's a bit too dark and the fog tile isn't perfect. (1.0 sucks at tile imo) It's cool tho. Cop it anyway and enjoy.
  20. Basically the same Vegeta by the Z team plus the transformation into super saiyan and Super saiyan 2 magin His transformation into super saiyan gives him more defense and attack but getting into magin mode changes most of his moves as well as buffing him Didn't changed much as I think this character is already so great. Just follow the link below https://drive.google.com/drive/u/1/folders/19VJN4qU_xJZLbbjGwStmSLuv1_C2ZKua
  21. There is nothing very special, I just added some pokemons to decorate the stage so that stage doesn't get very poor. ^^' =============================== INFO: Name: Type Wild Field Author: kater15 Origin: Pokemon Type Wild File Size: 2.53 MB BGM: Yes Zoom: No Superjump: Low - - Sprites ripped by A_person - - =============================== SCREENSHOT: =============================== DOWNLOAD: http://www.mediafire.com/file/g9sos12dl111jy8/K15_Type_Wild_Field.rar/file
  22. insane [in-seyn] adjective 1. not sane; not of sound mind; mentally deranged ok. 2. of, relating to, or characteristic of a person who is mentally deranged ok: insane actions; an insane asylum. 3. utterly senseless: an insane plan. ... Finally, electroHR(evival)2.0-project-release-day… Short, this is a new 1500 bgs release in two parts: 1. electroHR project (1400 bgs) contains original creations - special tribute to hentai visual novel games this time 2. electroHRevival project (100 bgs) is an attempt to ... revive in 1.x era some very old (but nice) bgs... i did what i could... Common points: • mugen 1.x compatible only • very mainly made for high resolutions (HD/HR) • created for 4/3 ratio screens but 16/9 ratio compatible • opensource All credits goes to: • cybaster • all original authors • electrocaid Very special thanks again to Scal that made it possible... A few shots: Right there: & there:
  23. Hello to all MFFA Here I bring you an advance of the Full Game that I am working on, in this case I show you the Roster of MUGENGERS The Orochi's Origin As you can see, it has a total of 75 characters. I hope you like it a lot and have a good day
  24. Kung Fu Man becomes a giant and he's ready to stomp on everyone! ? Well, probably not an original concept (I guess somebody else has thought or done this before), but it was fun to make it in some hours. It's still a beta and it needs to be fixed (I'd like to make him not vulnerable to target state... ) This character is an edit of the classic KFM: 5 times bigger, 5 times stronger, 5 times slower, 5 times ... dumber. DEMO VIDEO:https://youtu.be/HgXWSSLChvM Check it out (GAMES section) : http://emanuelepepi.altervista.org
  25. For M.U.G.E.N v1.1 This is the 6th fan character I've created for M.U.G.E.N. She is a joke character with one-button attacks and wasn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format and for AI battles. This character uses the infamous MLG meme as a concept for a joke character (along with other mildly related memes). There wasn't any particular reason why I combined the character and the MLG joke, I just did it on a whim. I didn't think I'd go back to making another joke character so soon though... Comedic mileage will vary, but for those of you who find the MLG meme too obnoxious, I made a version that removes that specific content (she still has the other jokes though). This is the "FKG" version. Download Link (MLG version): http://tstorage.info/myngwk7fpg2x Download Link (FKG version): http://tstorage.info/6or5c7reh9y5