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Found 790 results

  1. Another Pre - To release, meant to post this a month ago but kinda forgot about it Download Link: https://www.dropbox.com/s/72k49eta84m5d2n/Regisseur.zip?dl=1
  2. Ai made By Vorse Raidier Note to Self: I am 150% done listening to the words Psycho Ball!!! Other than that, this is an excellent AI edition balanced for Ai combat to human combat. Will work in 1.1 should work in 1.0 WILL NOT WORK in Mugen beta https://www.dropbox.com/s/vhh29o1n0z5zee2/DivineAthena.zip?dl=0
  3. Download: https://www.mediafire.com/file/72cy66aa0jkau1r/Aigis.zip/file
  4. The moon rabbit of Eientei, Reisen, has been released. Get her in the Incident Zero section of the Characters section. Link: http://ricepigeon.neocities.org First release.
  5. Hi there guys and girls, it is time to unleash the new WIP which is a BOSS Character Celesteela from Pokemon Sun & Moon AKA UB-04 Blaster This Boss character is going to be based from ether Apocalypse or Red Dragon. =========================================================== UPDATE 12/5/16 PREVIEW SHOWCASE VIDEO by WiCloud735 =========================================================== UPDATE 11/12/18 Added the sta.sh for the progress of Celesteela https://sta.sh/223flbe94zlt =========================================================== More updates coming soon!
  6. My first collection. I figure I'll create an Extreme Butoden collection while the number of characters is still low. Please give feedback and point me to any characters that I miss. "Characters" refers to characters who are fully playable within the source game, while "Style Characters" refers to characters who are not fully playable within EB but use a sprite-style similar to EB in Mugen. Red names under certain versions mean the character is offline, purple names are for chars that are still alpha/beta/WIP releases. Characters Android 18 Coldskin1, G-Knux19, TheAnswer, Yzan Bardock Boryema, Heal the World, Ryuu, Yzan Beerus 1315579022, comorep677, Helder Santos, HiddenSage121, k6666orochi, Kenshiro99, Kouzyoutyou2621 (Cheap!), LegendTTA, MugenMundo, MugenMundo (Version 2), Nightmare, Okachanman, RAHLONNIR, SckronZF, Sheld, Shinraishi Broly Amir, BoyBoyz, coldskin1, emcevo (1.1 only), Gknux-19, slz, Sookie Cell 1315579022, Boryema, DarkSaibot, G-Knux19 + Kenshiro99, giliboy98, Heal the World, fixes by TheAnswer, oscar123, Ryon, TheAnswer Frieza Adorienson Tenorio, axelelgamer, Boryema, Kenshiro99, Shinraishi Ginyu axelelgamer, Kenshiro99, Misterr07 Goku 214 (1.1 only), Boryema, Mikel888 Goku (Super Saiyan) Boryema, HELL, k666orochi, Kenshiro99 Goku (Super Saiyan God) HiddenSage121, MugenMundo Goku (Super Saiyan Blue) Buzzard1, Heal the World, Nycollas Matheus BR, Ryon, Skydroiid123, Sookie, ytgokou (cheap!), Zack23 (1.1 only) Gohan (Teen, Base) Boryema, FastFlash, HiddenSage121, Sektor Gohan (Teen, Super Saiyan 2) A.C.I.D, coldskin1, EXTREMEX, Japter Dark, Skydroiid123 Gohan (Adult, Base/Ultimate) Boryema, kenshiro99, mete122 (1.1 only), Sui Gohan (Adult, Super Saiyan) Sektor Gotenks Fausto Mugen, Kenshiro99, Sui Kid Buu 1315579022, axelelgamer, HiddenSage121, Kenshiro99 Krillin Alexei Roschak, axelelgamer, Boryema, Kenshiro99 Majin Buu axelelgamer, GOD984 and SegaStar, Kenshiro99, Yzan Nappa 1315579022, G-Knux19, TheAnswer Piccolo Boryema, HiddenSage121, ironjw, Kenshiro99 Raditz Aleistor Henrickson, Boryema, Heal the World, Misterr07, Sookie, Unregistered Trunks Boryema, Dope, Kenshiro99, Nightmare, Nightmare, fixes by BoyBoyz, ShinLucho Vegeta Boryema, HiddenSage121, Megamaze, Ryuu Vegeta (Super Saiyan) Barbatos, Boryema, FastFlash, Kenshiro99, Sookie, Sustina Style Characters Bardock (Super Saiyan) Adoriendson Tenorio Black Goku Boryema, Heal the World, Skydroiid123, Skydroiid123 + Heal the World Black Goku (Super Saiyan Rose) Axel Marin Son Bra Son Bra is Good and Wrestling Revolution Mugen, Son Bra is Good and Wrestling Revolution Mugen (SSB Mugen only) // Cell (Golden Form) Kairo [1st], Powerew [2nd], Isair [3rd] Copy Vegeta Adoriendson Tenorio Evil Goku akexZ1 Frieza (Second Form) Migue84 Frieza (Third Form) Migue84 Frieza (Golden Form) Adoriendson Tenorio, Migue84 Frost Migue84 Gine Migue84 Goku (Revival of F, Base) Boryema Goku (Super Saiyan 3) Adoriendson Tenorio, HiddenSage121 Goku (Super Saiyan Blue, DBZ outfit) Isair Goku (Super Saiyan Blue Kaioken) Isair Gohan (Future) 280 Gotenks (Base) Shametal Hirudegarn YoyoCollao Kibito Migue84 Oozaru Mugen BR Trunks (Base) HiddenSage121, ThiagosAssis Vegeta (Buu Saga, Super Saiyan 2) HiddenSage121 Vegeta (Super Saiyan God) GOD984 Vegeta (Revival of F, Base) LegendTTA / Vegeta (Super Saiyan Blue) Ryon [1st], Sustina [2nd] Vegito ThiaggoAssis Vegito (Super Saiyan Blue) Adoriendson Tenorio Zamasu Axel Marin Add-ons Extreme Butoden spritepatch for Stig87's Android 18 by Heal the World Extreme Butoden spritepatch for Choujin's Cell by Heal the World AI patch for Heal the World's Raditz by Heal the World AI patch for Yzan's Bardock by LJ7631 AI patches for Ryon's SSGSS Goku and Vegeta by Human Human English voicepatch for Heal the World's Goku Black by Buzzard1 TFS soundpack for Heal the World's Bardock by comorep677 TFS soundpack for TheAnswer's Nappa by comorep677 Brazilian voicepatch for Choujin's Cell by Mugen Br Brazilian voicepatch for Adorienson Tenorio's Frieza by Mugen Br Brazilian voicepatch for Kenshiro99's Frieza by Mugen Br. Brazilian voicepatch for Gknux-19's Android 18 by Mugen Br Brazilian voicepatch for Axelelgamer's Fat Buu by Mugen Br Brazilian voicepatch for Mikel888's SSjBlue Goku by Mugen BR Brazilian voicepatch for Heal the World's Goku Black by Mugen Br Brazilian voicepatch for Kenshiro99's Vegeta by Mugen Br Spanish voicepatch for Heal the World's Black Goku by All Tomorrow XD Spanish voicepatch for Boryema's Goku by Latino voicepatch for TheAnswer's Nappa by Luis Joanz SSj2 Goku edit of HELL's Goku by Kaguto Shin Sabuki Colour seperated edit of Boryema's Vegeta by Kaguto Shin Sabuki Full Games DBZ Fury Budokai by Misterr07 SvK-styled DBZ Ikemen compiled by Dumanios DBZ vs. One Piece demo by Kenshiro99, G-knux19, Walruslui, and Shinzankuro
  7. Dormammu by Gladiacloud, Delusiontrim & Shinzankuro Ai by Vorse_Raidier https://www.dropbox.com/s/xvzt03baotjsocx/dormammu.zip?dl=0
  8. Lilith By DivineWolf Ai made by Vorse_Raidier https://www.dropbox.com/s/v03lwxlhjtyizwn/DivineLilith.zip?dl=0
  9. Morrigan By DivineWolf Ai made By Vorse_Raidier https://www.dropbox.com/s/3xxb6jxrvxwn4nk/DivineMorrigan.zip?dl=0
  10. https://www.dropbox.com/s/0cahsan5fk4rmfw/Idle Bound Da-Ji.gif?dl=0 Updated Neo Da-Ji version (gets updates) 1.1 https://www.dropbox.com/s/ybwny77wjcb3xdx/Da-Ji.zip?dl=0 Reduced the null field duration but all attacks now sap the enemy's energy bar on hit while active. null field grants hp reg at 3000 power and at 5000 power Air combos are now a thing (the AI may or may not care) Improved combo potential in exchange for less hp and def Improved air grab Improved FAC hyper Changed heavy standing kick projectiles will now properly cancel when hit with another projectile AI upgraded Hurt-boxes are now more consistent when Da-ji is hit Health potion now sets Da-Ji hp to 30% when used rather than adding 25% 10/28/2018 changes for 1.1 Standing light kick now has 4 active frames instead of one. Standing med and hard punch no longer infinite in the corner. fixed missing collision box in standing med punch limited crouching hard punch to hit only 3 times in corner lower atk priority in vaporal edge long and short range edited numerous hitboxes -Air grab has 4 ticks of active hitbox time. -Forwards and back roll now have collision boxes for throws. Slider now has 20 frames of recover now -Aerial dive kick special now has 16 frames of recover recovery time Tyrant moon can no longer be looped into each other. Vaporal edge now has the double startup frames, does not pull on guard, does self damage on guard. Original Version Da-Ji version (as is) 1.1 https://www.dropbox.com/s/6ap4j742mi1kbri/Mugen_POTS_Da-Ji.zip?dl=0 Bound Da-Ji for 1.0 version https://www.dropbox.com/s/z8ybf6ihgv0zufm/Bound 1.0.zip?dl=0 It took nearly a year to develop this version (A large part due to learning drawing, animation, rigging and designing). I'm happy to present to you, Honorbound Da-Ji, a dark fairy/plant hybrid with a badass AI to match. This merchant is not to trifled with as many would find themselves underneath her foot or if you're lucky (or unlucky) underneath something else .
  11. The Chronicler of Gensokyo arrives as my second MUGEN creation, Hieda no Akyuu makes her arrival under the same custom gameplay base as Sayaka before her did and use sprites and sounds from neneco's version. She actually took only the fraction of the time it took to create Sayaka in spite of her more complex gimmick she works under, but I suppose all that experience from my prior creation that I can use as a template helped in that regard. Hope you enjoy her as much as I do. Get her here: https://1drv.ms/u/s!AvDqTmHZ37Dihldh03_t_dLhmO7h
  12. GUMI Megpoid Miku Hatsune Azusa Nakano Ritsu Tainaka Yui Hirasawa Tsumugi Kotobuki Mio Akiyama http://sites.google.com/site/dissidiamugen
  13. This collection includes all characters, stages, and edits originated from this game. Unfortunately, there's only a few versions for the characters, so this is a beta collection. Anyway, this is my first collection ever. Really Hope you guys enjoy it. If there's any characters that i'm missing, put in the reply section and i'll add them right away! ? Also, the common details of characters are below this description. Read it, and learn comrades. ? But still, its all about putting characters in one collection for fun. RED indicates a dead/missing link. YELLOW indicates a WIP character. GREEN indicates a joke character. BLUE indicates a cheap character. PURPLE indicates a NSFW character. SASH LILAC DuckSS's Version CAROL TEA Veanko's Version LORD BREVON Diamondswag12 Production's Version STAGES: Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic
  14. This is less of an edit and more of a hotfix/hitbox nerf. This... good... character had hurt sprites with nothing. Not even a single pixel! So, if you want to grapple this excellent photoshop job, then you can do so now. EDIT: Ah poo. So it turns out the original char had unblockables and nonsensical overheads. His attack was at 140, and his chipdamage was insane. Pretty much everything got axed. So, now I reiterate; It's here. Some screenshots to showcase his """new""" sprites! I guess. The move properties haven't changed; I just edited the sprites. Don't let him get close.
  15. Oswald The Lucky Rabbit From (Disney/ Epic Mickey)First apeearance September 5, 1927Created by Walt Disney, Ub Iwerks and distributed by Universal StudiosOswald has join the Battle and Reunited the 1930's Toons Updated 2/11/2018- Add Bunny Children Super Move (B+C Power -2000)- Add Shadow Body Stand (A+B)- Add Hit Spark Mostly Basic attack- Fixed Oswald Gameplay- 1.0 size been change to 1.5 size (while in fighting style) Download Link Original: http://www.mediafire.com/file/zjj2g26lxn1d2in/Oswald+the+Lucky+Rabbit+By+Crowsar.rar Download Link Size 1.5: http://www.mediafire.com/file/ya0iqblgycs7s08/Oswald+the+Lucky+Rabbit+(Size+1.5)+By+Crowsar.rar
  16. https://streamable.com/4y088 Yep, I'm already at it again with what will be my third character in the works using both Cyclops Beam and Kohaku's Homura for their resources, but otherwise build from the ground up. This time, my next project will be Homura Akemi, another Puella Magi. Her gameplay will focus on being a projectile heavy character who can manipulate time to teleport or create combos that are not normally possible, making her lean greatly on a keepaway and zoning fighting style. She's roughly 40% complete as of this post, but Homura has been turning out to be the easiest character to work on so far. Just like Sayaka and Akyuu before her, Homura will be made in the same custom style as them. Stay tune for more updates on her progress.
  17. Hello again everyone, hope you're having a good evening. I'm making this post to ask about the coding steps taken for most characters. Since I'm still new to character creation in Mugen I was wondering if someone could give me some helpful tips when coding. And what to do for things such as basic attacks, specials, transformations. movements, etc. I tried testing what I already coded after looking up a tutorial. But I didn't get anywhere it wouldn't even load up, well it is coding it's more of trial and error kind of profession. Another question I have is that, how do people make multiple CNS files for the characters? (I'll provide a link to better explain what I mean.) One more question is regarding the states that I saw that were already in before I actually started coding. Should I get rid of it and start fresh or do I leave it there and add what is necessary for the character? To summarize my questions How would I go about fixing the error? How should I actually start the coding process? How do I get multiple CNS files, such as the one shown in the link? Regarding the already implemented states in the current CNS, should I get rid of them and start from scratch? (I am in fact using the template) Error Message I got when trying to test Naoto: https://imgur.com/a/dF0iILT CNS: https://imgur.com/a/nEjHM41 States: https://imgur.com/a/J4pn5tn Thanks for taking a look having a good night.
  18. Click here to get the compatible Red Hood. Character Demonstration: Changelogs: - Injustice 2 voice. - Reworked so his gameplay can be more similiar to Injustice 2 version. - Reworked Bat Swarm (old Bat Swarm is glitchy and usually only hit opponents a few hits then knocks them down, making the rest of the bats missed. Now replaced with Zet's Batman's Flash Bomb Strike). - Reworked Grappling Hook (now Batman is invulnerable if countered, the counter hitbox now covers entire Batman instead of only infront of him, animation now changes into Zet's Batman's Grappling Hook which looks better in my opinion). - Removed hyper background as they are resource-costly. - Removed announcer. - Mix-up/Cross-up detection's improved. - Added special LV3 Hyper Portrait. - Fixes a glitch that sometimes makes Bat Swarm cost full power bar. - Double-jump's added. - Parry's added. - Evading roll's added. - Frame data's changed. - Now has the trait system from Injustice 2. - Damage-dampen system's added. - Special interaction with ZVitor's Jason Todd (unreleased). - UNO-tag team's supported. Tag system: Start - Partner assist z+c - Tag in/Tag out D,DF,F,z+c - Tag Team Hyper Traits: - Wayne Tech: Summoning Bats (C): Batman summons mechanical bats from the sky and they can be used to attack opponents when needed without Batman performing any animations by pressing C again. Has 6-second cooldown. Batman can't tag-out if the bats are on the screen. - Combo Sting: Inspired by Injustice 2's combo system, Batman now can perform auto-combo by pressing X up to 3 times. Can cancel into medium or hard attacks. - Wall Jump: can jump against a wall by pressing the opposite button. - Super Jump. - Double Jump. - Recovery Roll. - Parry. Normal: X - Weak Y - Medium Z - Strong f.Y - Overhead Attack. Hit high. b.Z - Cape Counter: Inspired by the same move from Injustice 2, Batman will counter the next high melee attack with a flash bomb, which leave opponents open to attack. Dash + Z: Dash Kick. Hit high and cause wallbounce. f.A or b.A - Roll B - Throw (can be teched by opponents) D.U: Super jump x+y/y+z/z+x while guarding: Guard Push Hold Fwd/Back while knocked down: Recovery Roll Specials: Batarang (B,F,x/y/z) (Air-usable): Batman throws Batarangs forward. X version throws 2 Batarangs, Y version throws Explosive Batarang and Z version throws Electric Batarang. Bat Grapple (D,DF,F,x/y): Shoot a grapple into enemies. X version pulls Batman into opponents and kicks them, causing wallbounce state to them while Y version pulls opponents toward Batman and launches them. Y version can be jump-cancelled into air-combo. Grapple Swing (D,DF,F,z) (Air-usable): Batman swings away with his grapple. Can cancelled into air-combo if the timing is right. Strike from Above (D,D,x/y/z): Batman grapples away and attacks from above. Hit high. Can cancelled from successful throw. Landing position is decided by buttons. Scattered Bombs (D,DB,B,x/y/z) (Air only): An attack from Injustice 2, Batman scattered bat bombs in front of him. If used during air-combo, cause opponents 60-frame untechable knock down. Dark Knight Combo (D,DB,B,x/y/z): Batman attacks opponents with his martial skills. Can combo 6 times. X/Y version's last hit deals more damage, not safe on block and can be cancelled into Strike from Above if hit. Z version's last hit deals less damage, safe and block and can be cancelled into Batarang. Opponents can act brieftly between the 5th hit and the last hit if he/she isn't in hit state, making this move unsafe on block. Hypers: B,F,B,F,x/y/z - Bat Swarm (LV1): Batman throws a flash bomb while calling his bats to confuse opponents then strikes with a powerful kick. Deal non-scale damage and hit full screen. D,DB,B,D,DB,B,x/y/z - Grappling Hook (LV1): Counter Hyper. Upon hit Batman launches opponents into the sky while grappling away then grab the airborne opponents only to finish them with a Strike from Above. Can be thrown. D,DB,B,D,DB,B,x+y/y+z/x+z - Dark Knight (LV3): Blind opponents with a smoke bomb, Batman performs a series of actions and ends with a Batmobile into their faces. The Batmobile is unblockable but if the bomb is blocked, Batman will not call the Batmobile. F,DF,D,DB,B,F,DF,D,DB,B,x+y/y+z/x+z - Bat Revenge (LV3): Unblockable grab. If hit connects, Batman fills the enemy with his pain and suffer while retelling his origin story and beat the hell out of them without killing them because he is Batman. Has start-up invul. Tag Team Hyper: Tag-out: Bat Swarm Tag-in: Dark Knight
  19. [PREVIEW] Video: https://www.nicovideo.jp/watch/sm33988839 Download: https://1drv.ms/u/s!AliCZ6qCOb3ZfRHsRh2oYczh7gM
  20. (both links are the same videos on different accounts) After working on this character for nearly half a year (with a few months of delay due to PC problems in the interim), I finally release my first MUGEN creation using Otz-Kai's version as a resource basis. While her gameplay takes some inspiration from various fighting games such as Marvel vs Capcom, Melty Blood, Guilty Gear and King of Fighters, she is otherwise completely custom. Have fun! https://1drv.ms/u/s!AvDqTmHZ37DihlJFdprY-GA5Bma6
  21. Here she is. RWBY from Ruby. Enjoy. Download: http://mugenguild.com/forum/topics/ruby-rose-yang-update-184652.0.html P.S: Poor one out for poor @GarfieldfanMUGEN
  22. From the very old days of DosMUGEN, I bring you taruse's original character. This is one of my most favorite MUGEN characters, so much that I edited her years ago to bring her up to WinMUGEN standards. And now I've edited her once again by implementing into her one of my favorite fighting game styles, admittedly a big deviation from her original fighting style. Still, I hope you find the end result a lot of fun. Mediafire: http://www.mediafire.com/file/8b94qj7a3gan7rv/mvc3_reika.zip Dropbox: https://www.dropbox.com/s/xsgrogf933rw3u9/mvc3_reika.zip Enjoy ?
  23. Basically the same Vegeta by the Z team plus the transformation into super saiyan and Super saiyan 2 magin His transformation into super saiyan gives him more defense and attack but getting into magin mode changes most of his moves as well as buffing him Didn't changed much as I think this character is already so great. Just follow the link below https://drive.google.com/drive/u/1/folders/19VJN4qU_xJZLbbjGwStmSLuv1_C2ZKua