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Mugen Free For All


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    Still Kinda New
  • Birthday 10/31/1979

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  1. A lot of work has been done in the past two weeks & so I thought it would be a good time to show another battle. In this clip you can see that the normal heat vision FX have been changed & a glow effect added. The ground now burns on his angled down vision. The coding is starting to wrap up & an alpha release will be coming within the next month. I'm going to start transitioning into helping out with the sprites. More moves & features will be implemented after the alpha release.
  2. Showing off yet another scenario. This one might not be for everyone, seeing how some people don't like their heroes destroying stuff. So I'll have a different file on release that doesn't have this scenario in the mix.
  3. Another preview of Supes. This time showing off a new throw & a few of the many scenarios that can happen on his Up & Away hyper. The hypers speed has also been increased.
  4. The project has picked back up & happy to show some new stuff for Supes. Watch as Thor tries to handle the man of steel in this epic bout.
  5. Back with another stage from an odd game. Credit goes to Cenobite 53 for the sprite rips. I'm using code to produce a 3D effect on certain things, so unfortunately there is no Mugen 1.0 version. The stage is also to small for zooming. Link : https://electroslair.blogspot.com/ This video shows my thought process, struggles & triumph while making an ultimate stage.
  6. Thanks AnimeHustler! I think this is the first theme park stage I've made. Unless you count the Port Town FF3 stage as a theme park. Maybe I should make some more.
  7. My first Savage Reign stage. It's for Mugen 1.0 & Mugen 1.1. The 1.0 version does not have a map intro. Link : https://electroslair.blogspot.com/
  8. 3 characters with significant updates. The update notes are posted below, but to sum it all up these characters are more solid now with fewer bugs. I've learned a lot about character making since the last Ryu & Zangief releases. I have plans to do a lot more with tweaking Zangief for speed purposes & more Mech Zangief options. Hope everyone enjoys the characters. Link : https://electroslair.blogspot.com/ Ryu Movelist Zangief Movelist M. Bison Movelist Ryu update notes Zangief update notes M. Bison update notes
  9. Updated M. Bison. Unless their is anything else glaringly wrong with the alpha then i'm going to move onto the beta version. Removed intro & ending. Hyper Psycho Crusher should be properly working now. Fixed victory screen portrait for 1.0 and 1.1. Hopefully fixed landing fx other small tweaks. I'm glad you like him.
  10. My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor. Link : https://electroslair.blogspot.com/ Move list : Hypers : Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1) Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air) Shadaloo_Lord : F, D, F + two punchs. (Level 2) Specials : Head Stomp : Charge down then hit up + kick (In air) Devil's Reverse : Charge down then hit up + punch (In air) Psycho Crusher : Charge back then hit forward + punch Scissor Kicks : Charge back then hit forward + kick Psycho Ball : B, D, F + punch Psycho Field : F, D, B + punch
  11. Ult Poacher Privince (Cadillacs & Dinosaurs) The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  12. Ult Hydro Lab - (Captain Commando) My version of the Aquarium level in Cap Commando. Unfortunately there is no zoom option because the stage does not have enough height. Link : https://electroslair.blogspot.com/
  13. Ult Tsunami Restaurant (dragon Master - Gloria) Another fun aquatic stage for Mugen 1.0 and Mugen 1.1. I did as much as I could to make the stage a little more 3D by making use of yscale. Other fun stuff I added like swirling ocean, waves crashing , more lighting options, moving clouds, dolphins & rain. The Mugen 1.0 versions ocean is a little jumpy on the movement because I had to keep turning ID's on and off to get it to animate & I removed the parallax. Link : https://electroslair.blogspot.com/