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Mugen Free For All


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About Werewood

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    Trying now to act normal

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  1. Aside from the World Heroes 1 Dragon (in World Heroes 2 it is K.Dragon)..... ...........there is another different Dragon:
  2. Finally.........a Sera, from that "forbidden/prohibited" doujin..............
  3. Zenryoku updated by tanukida_taichi on 2017-12-11 Zenryoku updated by tanukida_taichi on 2017-12-11 : * MUGEN update log (Google Translate from Japanese to English) by tanukida_taichi: "【update】 17/12/11 · Performance changed dramatically with motion change of weak squat. Continuous hit cancel canceled. The occurrence is delayed by 2F, the power, the rigidity difference, the correction value are the same as the weakness. · Since we have created a special intro of Fair of Kettle 2, I've added a description for that and a voice. 17/12/09 · I reduced the occurrence of full-power knuckles by 1 F. · Full power full opening Fixed that the sustaining of Z2 Bom was 2F to 1F. In addition I increased stiffness by 6 F. · I increased the rigidity of full power screw 4F. · The occurrence of full force Supurex 1F late, rigid 4F increased. · I changed normal throwing from squat down state. · Fixed Z2 bomb, screw, ordinary throw was throwing guard stiffness. · Because there are add-ons not equipped with hit sparks, a hit spark has been added. · I gave an explanation of a simple technique to Ridomi. 17/12/5 · Published for the time being" Download from here please: https://onedrive.live.com/?authkey=!AJ9u2xB81KKQL-U&id=35B2E5C16BD04D2D!188&cid=35B2E5C16BD04D2D
  4. Oh I see.......thank you for your MUGEN explanation! By the way, this Qdora should belong to "E's Laf" source game...
  5. To make a MUGEN character's attack unblockable/unguardable, there are a number of MUGEN ways: Some normal MUGEN ways: - use the MUGEN State Controller type = HitDef with guardflag = , in your MUGEN character's attack state(s) - use the MUGEN State Controller type = AssertSpecial with flag = unguardable, in your MUGEN character's attack state(s) Some abnormal MUGEN ways: - make use of a weird MUGEN engine bug => add a red hurt box to the very 1st first frame of your MUGEN character's attack animation Action like this: ; Stand Light Punch of Kung Fu Man [Begin Action 200] Clsn1: 1 ;;; add this red hurt box to the very 1st first frame Clsn1[0] = 16,-80, 61,-71 ;;; add this red hurt box to the very 1st first frame Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 then in your MUGEN character performs the above example Stand Light Punch use the MUGEN State Controller type = HitDef with MUGEN Trigger like trigger1 = Time <= 0, just make sure it tries to attack your MUGEN opponent right in the beginning of its Stand Light Punch attack Statedef 200 I think this way has the same principle of a throw but it works with a normal blockable/guardable attack setup - give an id = 200 to your MUGEN character's Stand Light Punch attack's Statedef 200 HitDef, then use the MUGEN State type = TargetState with MUGEN Triggers such as: triggerall = NumTarget(200) and trigger1 = MoveGuarded or Target, StateNo = [120,155] and value = 50000 then make a MUGEN Custom Statedef 50000 for your MUGEN opponent, in that state you can try to use MUGEN State Controllers like type = LifeAdd to simulate a getting-hit MUGEN opponent.......afterwards use the MUGEN State Controller type = SelfState to send your MUGEN opponent back to his/her/its get-hit states like Statedef 5000...... and you need to take extra of damage dampener and hit/guard sound and hit/guard spark for your MUGEN character's attack..... Well like I just mentioned this is some abnormal MUGEN way...very tedious too....might be useful only in some special situations.... Even some more weird MUGEN ways that involve making use of the MUGEN State Controller type = ReversalDef bug ("forever MUGEN Targeting") and some MUGEN Helper and MUGEN Projectile and MUGEN NULLs and MUGEN Trigger Redirections.........you can find some in those "fiercely fearsome above-god type" MUGEN characters......... There should be some more other MUGEN ways to do this "how to make a MUGEN character's attack unblockable/unguardable", I think some advanced MUGEN creators/authors may know how..........
  6. Qdora STROM "nxektpiouos" released by Gondwana on 2017-12-09 Qdora STROM "nxektpiouos" released by Gondwana on 2017-12-09 : * a very overpowered winged demon girl! please change the "-2.cns" MUGEN CNS file from var(57) = 1 to var(57) = 0 for human player control! Download from here please: https://ux.getuploader.com/gndwn/download/19
  7. Yes, MUGEN can let you customize just everything about it! Call it "Extreme MUGEN'ing"! Can't wait to seeing some of your MUGEN goods in the near future!
  8. Thank you for your MUGEN support, and my "Custom AC Ninja Spirit Boss 1" was updated on 2017-11-25 according to Staubhold's MUGEN feedback.
  9. Congratulations to your 2017 MUGEN release! Hope to see more of your MUGEN releases in the coming 2018! I like the "Flame Catch" special grab move very much! A small MUGEN feedback here: - some MUGEN Required get-hit Sprites are missing (i.e. Group 5010 Index 10) - the block/guard damage seems to be too great for the single "c" button normal hard attack (Statedef 400) - some hyper moves are totally unblockable/unguardable (type = AssertSpecial flag = Unguardable all the way); for grab moves alright but for fireballs/projectiles moves... P.S. Tsuna X does not work in WinMUGEN and MUGEN 1.0 because of its MUGEN 1.1 24/32-bit MUGEN SFF format
  10. - open the "Guilmon.cmd" MUGEN commands file - find these lines of MUGEN code: [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 - try to add the missing MUGEN command, "start", back to the MUGEN commands file above: [Command] name = "hold_s" command = /s time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 * after this "Guilmon.cmd" MUGEN commands file fix (I use MUGEN 1.0):
  11. [Recommend MUGEN Fun!] PSP No Heroes Allowed slime released by WASTEBIN on 2017-12-03 - edited by me [Recommend MUGEN Fun!] PSP No Heroes Allowed slime released by WASTEBIN on 2017-12-03 - edited by me : This mugenized slime is from No Heroes Allowed in PSP: In MUGEN you have to kill 1000 slimes, which take their sweet time reproducing and growing up to be some flowers. The flowers can emit seeds to attack you. You have to figure out how to kill them all faster than they can reproduce. Basically a very cheap but interesting MUGEN (CPU/A.I. only) character. My MUGEN edit of this slime by WASTEBIN includes: - resized the slime to make it look bigger - remove/disabled the flower seeds projectiles attack - greatly lowered all the damages it can make - greatly lowered the frequency of the slime body attack - changed the default number of slimes from a fixed value of 1000 to, your MUGEN fighter's MUGEN Life value (it can be a new MUGEN strategy for use in trying to kill this slime) The original version of this slime is here: https://pan.baidu.com/s/1boUqJaJ My edited version of this slime is here: https://www.4shared.com/zip/kmZf_sqnca/slime_by_WASTEBIN_2017-12-03_e.html http://www.mediafire.com/file/1d1ed97o6fj3xdo/slime_by_WASTEBIN_2017-12-03_edited.zip https://www.sendspace.com/file/6d90p1
  12. White Ranger your FAWN is very interestingly innovative while informative! This cool new MFFA forum feature is so wonderful man!
  13. She is currently my MUGEN WIP that was supposed to be finished and released in this 2017 Halloween...........but due to my super busy real-life she is getting soooooo much delay...................I hope I am able to finish and release her within this 2017-12..........oh also that MUGEN stage is from Splatterhouse 1 boss#1 (both character & stage are being mugenized), which was also my delayed 2017 Halloween MUGEN goal.....................well I will try to post my new MUGEN WIPs topic later soon.....
  14. Anybody remember rojin70 who once mugenized a very cool Taskmaster in 2014-2016? These days rojin70 seems to be cooking some new MUGEN food like this: rojin70's twitter is here: https://twitter.com/deathrojin70/