Jump to content
Mugen Free For All


  • Content Count

  • Joined

  • Last visited

1 Follower

About QrowSliver

  • Rank
    New Guy
  • Birthday January 16

Profile Information

  • Gender:
  • Location:
  • Languages:
  • Interests:
    Kingdom Hearts Nerd
  • Games:
    Kingdom Hearts, Final Fantasy, Tales of, Ratchet and Clank, Jak and Daxter, Sly, etc
  • Animes:
    DBZ, One Piece, Naruto, Inuyasha, Berserk, Bleach, Fairy Tale, Konosuba, etc

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello again everyone, hope you're having a good evening. I'm making this post to ask about the coding steps taken for most characters. Since I'm still new to character creation in Mugen I was wondering if someone could give me some helpful tips when coding. And what to do for things such as basic attacks, specials, transformations. movements, etc. I tried testing what I already coded after looking up a tutorial. But I didn't get anywhere it wouldn't even load up, well it is coding it's more of trial and error kind of profession. Another question I have is that, how do people make multiple CNS files for the characters? (I'll provide a link to better explain what I mean.) One more question is regarding the states that I saw that were already in before I actually started coding. Should I get rid of it and start fresh or do I leave it there and add what is necessary for the character? To summarize my questions How would I go about fixing the error? How should I actually start the coding process? How do I get multiple CNS files, such as the one shown in the link? Regarding the already implemented states in the current CNS, should I get rid of them and start from scratch? (I am in fact using the template) Error Message I got when trying to test Naoto: https://imgur.com/a/dF0iILT CNS: https://imgur.com/a/nEjHM41 States: https://imgur.com/a/J4pn5tn Thanks for taking a look having a good night.
  2. So I'm happy that my buddy Celest helped me out with Naoto, so shout out to Celest. Byt what I need help with now is some of the effects. I do have an idea of what to do, but I wanted to be absolutely sure that it was correct so can someone tell me what to do step by step. I really wanna make Naoto a character worth downloading, he deserves it since BBTCB did him dirty. So to be more specific I'm trying to get rid of the backgrounds for the effects specifically the ones on the bottom. As for the Blood Drive Moves. These are only a few examples of what I mean, but if anything I think I might have to gt rid of the colored background. Which is what I' exactly trying to do, but I want to ask if I should photoshop it out or get rid of the background in FF3? Any type of response for this is helpful. I'll make sure to make Naoto a great character to play just like he was in BBCF. Thanks, and shout out to Celest again. Effects:https://imgur.com/1otJ4Oh https://imgur.com/JdIvgyH https://imgur.com/GaYSIUo https://imgur.com/AOMGldZ https://imgur.com/ACroLvJ https://imgur.com/pV8uFrJ Blood Drive Moves https://imgur.com/7XEfPjZ https://imgur.com/g9lWkg6 https://imgur.com/Zjr6se3 https://imgur.com/udWIcFR https://imgur.com/Wbt1wW8 https://imgur.com/bIC58br https://imgur.com/VCWFQUG
  3. I'm also gonna need some help with these effects. Naoto Effects: https://drive.google.com/open?id=1DlT8MRCKNrHVbbVwmz53fz1Mg85ph0na
  4. Got it thanks so much, really appreciate it. I'll notify you first when Naoto is ready for testing.


    And also I'll be adding some custom features since Mugen is kinda limited on story mode. I'll try to add a text box when Arcade mode starts for my characters.


    I'll be working on characters from Blazblue Central, Cross Tag, Under Night, Persona, DBBZ with Dragon Ball FIghter Z gameplay style, and finally characters from other games like Arcana Hearts.


    List of Franchises I'll be working on


    BlazBlue and Under Night In BIrth (Main Priority due to the high amount of sprites the series has. As for Under Night, I'll be using Websta's Hyde as a reference, and I'll borrow some parts like the Gauges and effects for Infinite Worths since I can't find any online.)


    Characters: Naoto, Ruby, Ragna, Izanami, Kokonoe, Susanoo (if Ryutaro doesn't finish it before I do then what'll be the point in adding him if anything I'll just make edits to that again for the story mode),

    Hazama, Terumi, Noel, JIn, and Bullet (<----Waifu)


    Tekken (Just going to make a small edit to Byakko Jin, and that's all.)


    Street Fighter 3rd Strike (Ryu, Ken, Akuma, Chun Li, Ibuki and Makoto)


    Arcana Hearts (I'll make edits to Zenia, Kamui, Schalalrot I'll be making myself, Fiona, ParaceLea, Heart and Awakane


    Persona 4 Arena (Labrys and Akihiko, maybe Aigis)


    King of Fighters (Kyo, Nest Kyo, Iori, Orochi Iroi, both Iroi might be edits of Ryutaro's, Mai, K, Kula, Leona


    Main Priority Character's: Naoto, Ruby, Terumi, Hazama, Ragna, Jin, Akihiko, Kyo, Nest Kyo Labrys, Orie Nanase, Eltnum, Carmine, Gordeau, Ryu, Ken, and Akuma


    Later: Everyone else mentioned



  5. Use the second email I sent you.


    1. Celest


      You got Central Fiction?

  6. Thanks, but the coding is what's gonna set me back a little. Any advice, I looked up some and downloaded a coding doc with specifics, but seems more like extra features none the less. I need to figure out how to code the movements in and the commands, as well as the special effects I'm gonna add like his Overdrive, and a regeneration ability similar to Sparking BLast like in DBFZ. But at the moment I'm trying to get all the necessary sprites in, hit and hurt boxes, then it's coding, then checking it over, and finally pals. I have more characters in mind to work on after Naoto, next up is Under Night in Birth either Carmine, Gordeau, Nanase, and Waldstein are next. But I really kinda wanna work on Ruby Rose from BBCTB.
  7. One more question I'm not too sure on both the Group and Index's I'm supposed to use for hit effects. Anyone know?
  8. Never got the chance to play BBCF, so I'll take your word on it. Kinda going off by Wiki page pictures, videos, and the sprites themselves honestly. Does your explanation also apply to the hitspakrs?
  9. I'm trying to figure out where the Blood weapons need to be on the grid for Naoto to hold them when that move is activated. Or is all that needed when I start coding? For example, take Websta's Hyde as a reference. Hyde use Black orbiter which is a projectile, what are the necessary steps to have it move forward after it's launched? Same goes for some of the hit sparks, what coordinates on the grid in FF3 are needed so that it aligns with Naoto's attacks?
  10. As for the actual implementation in FF3, in terms of the actual x and y-axis is it anything specific for the coordinates on the grid in FF3? (I mean what x and y-axis' do I need to set for him to actually hold it.)
  11. I've noticed that my boy Naoto didn't get any love in Mugen or Blazblue Cross Tag Battle, so I took it upon myself to make the very first one for Mugen (Not sure if anyone actually already made him). So I'm currently organizing the sprites, had to start over after a 10-hour work session from 6 pm yesterday to 4 am. This'll also be my very first character I'll ever make for M.U.G.E.N so when I get far enough I'll ask for a few people to test it and such. To clarify I'm having trouble when it comes to inserting his Drives in FF3, both the blood weapons and some of Naoto's sprites are all in one individual picture each. And I'm not sure if I need to photoshop each weapon out each picture? Be nice if someone could clarify, so I could get Naoto done, and then add some sweet bells and whistles. Thanks, bye. https://www.google.com/search?q=naoto+kurogane+sprite&source=lnms&tbm=isch&sa=X&ved=0ahUKEwju-PiP0crcAhXHxFkKHWWAAMAQ_AUICigB&biw=1694&bih=917#imgrc=GrnQ5gBWUgSZDM: https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwiljfPT0crcAhUxwFkKHcQIDioQjRx6BAgBEAU&url=http%3A%2F%2Fblazblue.wikia.com%2Fwiki%2FFile%3ANaoto_Kurogane_(Sprite%2C_jD).png&psig=AOvVaw2wGtlI32K-enXj-x-lacnY&ust=1533171106547174 I have more pics of them, let me know if you want me to upload the others for more context of my predicament. Thanks again.
  12. So I've been trying to shorten my empty character slots in Legacy for 1.1. What I primarily mean is I want the character slots to look like this. Check where it says small roster under the bigger roster. So to further explain,. I'm not particularly fond of the huge character slots in that SP, so I was hoping someone could help me shrink the roster size down to the amount shown in the link below? http://mugenguild.com/forum/topics/legacy-custom-by-noz-162135.0.html