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About MugenGuy4164

  • Rank
    Becoming Regular
  • Birthday 10/31/2001

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  • Gender:
  • Location:
  • Languages:
    English (Mostly), Japanese (Trying to learn it)
  • Interests:
    Video Games, Memes (Depends), Youtube Videos, Drawing Digitally, Sprites
  • Games:
    Too many to List
  • Animes:
    I dunno

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    1. MugenGuy4164


      Notes: the ones (Not Ness and Lucas) Are done by me and they are based on the clay artwork.

      Ninten is simply a bit more canon lookin'

  1. ahh MFFA is now back on

    1. MugenGuy4164


      But i kinda noticed some content is gone

  2. 8 Player smash + Sumin characters


    1. MugenGuy4164


      I also released a sumin styled ness

      You may also read the "readme" file for more info


    2. Pluscross


      It isn't quite 8 player Smash if they're on teams. Even in the source.

    3. Flare-Gamer-64


      @Pluscross The source allowed team matches on 8 player Smash.

  3. So i made a beta release on sonic (but in the style of sumin's gameplay)

    1. MugenGuy4164


      Because i beta released him
      you might experience some problems in this character (I apologize) :P

  4. Here comes a 2v2 sumin smash bros match

    I Created both Sonic and Ness for this

  5. Progress 3 On the sumin like template


  6. Progress (2) On the sumin like template


    Done So far
    Upper and Side smash attacks

    Idle somewhat altered

    a dash stop when you stop running

    AI kinda started (but not complete)

    What is needed

    More taunts (Side and Down/Up ones)


    AI a bit more completed

    The intro thing in 2nd rounds and above

    (Optional) Helpers

  7. some female kart fighters

    Characters shown: Peach, Daisy, Rosalina, Kammy Koopa, Kamella koopa (The Boss from Mario Galaxy), Princess shroob (Not talking bout the elder one), and Pauline



    Tried my best on the colors and stuff :P

  8. An attempt to imitate that SSB Style by Gram Parson/Sumin

    Im not that experienced to code something as if sumin made this :P

    1. Pluscross


      Very, very noble attempt.


      Dunno about Mugen coding... But it's his effect/animation work that'll be the brutal part I feel.



      Wow you have improved so much as a coder. much respect to you this is looking good.


    3. MugenGuy4164


      well thanks.. But most of the kung fu men templates/ edits i am doing were mostly either for testing or something

  9. Kick move (mario) GIF

    SSB Mario Kick (GIF)

    Now with some sprite editing (And sprites were edited from SNS's SSBB 3D mario)

    1. Pluscross


      And people downright hate SNS's Mario. Looks like he has a use after all.


      He had a semi-working psuedo reflector though. At least the best you get in Mugen because KFM doesn't have a projectile...

  10. People may need to realized when they code AI
    The running state (Commonly state 100) Lacks a CTRL controller

    Because of this sometimes the character will look like its standing to move than running
    I wouldn't also recommend ai constantly rolling forward to get close to the opponent (Literally i have seen some characters doing that)

  11. Some stewie sprites

    Stewie Sprites (MUGEN)

    Im not like how warner does to his sprites but i tried (im not REALLY making him for MUGEN yet)

    1. Show previous comments  1 more
    2. MugenGuy4164


      wow i didnt even know that
      But unfortunately i dont know what and i dont know spanish

    3. WlanmaniaX


      I actually remember you mentioned when iS aw this from Warner’s forum back in 2007. Do you have any idea where you can find the better Stewie spritesheet?

    4. MugenGuy4164


      Probably Not :P

      Because i didnt even join mugen when i first saw it in 2006-2007

      Then i really joined it in late 2014

  12. sometimes toriel reminds me of him (for some odd reason as if he was an actual good father like that nintendo switch parental controls thing)